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In the experience of our Gear Art product, children enter into a study of their own simple machines. At the end of the experience, they will experience the happiness of producing a machine where they can create hundreds of different patterns.
Gear Art Acquisitions
It has information about simple machines.
It improves hand and eye coordination.
Learns toothed wheels and their movements.
It follows the instructions.
Sequential assembly skill gains.
Gain consciousness about scientific activities.
Using his small muscles he can make movements that require a certain amount of power.
It develops innovative thinking and problem solving skills.
It enters polar coordinates.
"I can do it, too." Building empathy, not producing, consuming, producing individuals.
At the end of the experience, children will play with "Gear Art", which they produce.
Our product is not industrial. Problem solving is among our ultimate goals. When the art of gear is broken, we aim to find a solution to the problem, to try to repair it. When there is discordance in the wheels, we want to check the degree of tightness of the screws to ensure compliance.
We used wood as our main body for the moment we arrived. We want our students to differentiate gearing, hacking and using different materials to do different gear arts. We want you to experience a waste book cover and gears with different tools.
By using other materials instead of the wooden body, we want the vehicle to observe the working condition. By doing - we live and experiment by acting on the principle of learning persistence. E.g; we want to observe the movement of the student who is experienced with the book cover and to link it to the result.
We are people who are problem-minded, and we want our students to tackle problem solving in the parent / mentor relationship in order to solve problems in our products.